With Santa already packing his sleigh and trying to memorize his challenging Christmas routes, it is about time to look back at some Wooga highlights from 2011.

January 2011 kicked off with some really great news, because Wooga became the leading European social games developer and #7 in the world. Within 18 months, Wooga managed to secure the number one rank despite tough European competition, fascinating over 15 million people per month. In the same month, Wooga also reached a magic milestone when the company became the biggest supplier of interactive magic equipment in the world.
February passed super fast with lots of internal efforts, propelling Wooga to #5 worldwide at the end of the month.

March started with a bang or should we say with a “dash”? Diamond Dash, Wooga’s 5th game was launched and went straight through the roof.
It was no April fools’ joke when Wooga surpassed social gaming behemoths like Pop Cap, Digital Chocolate and Playdom to take over #4 worldwide with about 20.5m monthly active players. Also, Monster World celebrated its first birthday with really impressive numbers and contributed to our spring fever.
In May, our office faced heavy constructions, but also a lot of happy faces when Wooga received 24 million US Dollar funding to grow even faster.
June and July were extremely hot, but it got even hotter when Wooga announced its expansion into mobile games and invited its employees to a special summer party at the river Spree.

The summer party eventually had to come to an end, but August fortunately gave us more reasons to celebrate: At first, Wooga received two European Games Awards for Best Publisher and Best Game (Diamond Dash). This was followed by Magic Land’s launch, Wooga’s 6th game, at the GDC Europe in Cologne.
September sent many Woogas travelling to interesting conferences all over the globe, but also brought some spectacular guests to our Wooga office in Berlin. Joel from Gruenderszene (a Berlin-based blog) surprised us with the unexpected and contested Start-Up of the Decade Award and Ben Rooney from the The Wall Street Journal, published an intriguing article about Wooga.

October turned out to be yet another great month for Wooga, especially after the company walked the talk and successfully launched Magic Land mobile, an HTML5 Game, as Wooga’s first multi-platform game.
November meant colder temperatures, which kept Woogas busy preparing small and big improvements, but Wooga still made headlines.
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Usually the last month of the year is a pretty slow one, but here at Wooga, December topped it all. Launching Diamond Dash -the 60 second gem rush- for iOS at Le Web in Paris certainly had something to do with it. The feedback was overwhelming and left Woogas in high spirits for the X-Mas Party and the last days of the year.
2011 has been a fantastic year for Wooga and everyone here is already excited about what 2012 will have in store for the company.
Merry X-Mas and a Happy New Year!!!
See You in 2012!!!


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