The wooga story
wooga was founded in January 2009 by Jens Begemann (CEO), Philipp Moeser (CTO) and non-executive founder Patrick Paulisch.
Their 1st game Brain Buddies launched in July 2009, quickly climbed to 6 million monthly active users (MAU) in a few short months and now has a dedicated and active fan base.
The 2nd game, Bubble Island, launched February 2010 and is an even bigger success: It gained 4 million MAU and 1 million daily active users in just 8 weeks and with 1 billion minutes of total gameplay time per month (that’s 2000 years) it is one of the most played social games ever.
With new games always in development wooga intends to become a major player in the market for social games by developing very high-quality, emotional social games that raise the bar.
In summer/autumn 2009 wooga received VC funding of over €5 million from Balderton Capital and Holtzbrinck Ventures.

Founders
Philipp Moeser
Co-founder & CTO
- Master of computer science and economics, University of Karlsruhe
- Over seven years of operational experience in heading development teams at Jamba and Rocket Internet
- Headed teams of up to 80 people, responsible for software development, quality assurance, technical operations, and program management
Jens Begemann
Founder & CEO
- MBA from University of Applied Sciences, Berlin
- At Jamba (Jamster) 2001 – 2008, from 2005 Chief Product Officer & member of the management board
- Managed a team of 130, responsible for content acquisition and creation and user experience
- Helped growing the company to the world‘s leading providers of mobile entertainment
- News Corp. acquired Jamba in 2 stages in 2007 and 2008 for a total of $388m (see Reuters’ report) and renamed it “Fox Mobile Entertainment”
