Alena
Product Manager

Alena hails from the United States and moved to Germany for the love of new adventures and an interest in German culture. The 27 year-old MIT alumnus joined the wooga team in late 2009 helped designing Bubble Island, for which she created the levels and balanced the scoring. After continuing her role in our Monster World team, Alena has now moved on to our latest game-in-progress team.
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Why did you apply to wooga?
I love playing games, so applying to a game developer like wooga was the opportunity I had always wanted.
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What do you like best about working at wooga?
It’s a very creative environment. There is a lot of encouragement to offer your ideas.
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What is special about social gaming?
A more supportive user base allows the details of a game to be continually improved over time.
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What is your most outstanding skill?
I retain a lot of information.
Chad
Flash Developer

Chad came all the way from San Francisco to join the wooga team. The 37 year-old former Art Director now focuses on programming. As the Lead Flash Developer for Bubble Island, he did an amazing job in transforming it into the award winning game it is today. He is currently transforming the Magic Land team’s ideas into efficient code.
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What was your biggest success at wooga?
I programmed our most successful and least CPU-consuming game.
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What do you like best about working at wooga?
Friends that you can both learn from and laugh with.
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What was your biggest surprise when you came to Germany?
The Germans also think my German name is funny.
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What is your most outstanding skill?
I have an air-tight memory for structure.
Paula
Customer Care

Paula graduated in Marketing and Communication in Madrid and joined the wooga team for a three-month internship in 2010. Being a full-time employee now the 28 year-old works as a Customer Care Agent for the Spanish-speaking market.
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Why did you apply to wooga?
I used to play Bubble Island and I was thinking about coming to Berlin. Then I saw that they where looking for Spanish interns, so I decided to apply.
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What is your biggest challenge at wooga?
To learn as much as possible about social games and marketing on Facebook.
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Describe wooga in three words!
Wooga is funny, international and cool!
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What is your favourite place in Berlin?
I really like Mauerpark and I also love Kreuzberg and Friedrichshain.
Paolo
Backend Developer

Paolo studied Engineering in Milan. After shifting his focus from systems to software engineering, the 35 year-old came to Berlin to work for wooga: He started as a Backend Developer of Monster World and continuously grew his responsibilities. As a Lead Backend Developer, Paolo is now also responsible for the Backend Development of Magic Land.
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Why did you apply to wooga?
I wanted to put the fun back into my day job and gaming sounded fun!
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What is your biggest success at wooga so far?
To save 30% of our computing time by changing 6 lines of code.
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What was your biggest surprise when you came to wooga?
That the company founders sit in the same open space as everyone else.
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What do you like best about working at wooga?
There aren’t formal procedures or hierarchies, we change daily following everyone’s best ideas.
Daniela
Game Illustrator

Dani is one of the creative minds at wooga. The 29 year-old illustrator was part of the Happy Hospital team, where she created the cute characters from scratch and filled them with life – a task she is now fulfilling in our Magic Land team.
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What do you like best about working at wooga?
The kind and warm atmosphere, my co-workers and, of course, the fact that I can draw all day.
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What is your biggest challenge at wooga?
To create all the characters for our game Happy Hospital in a way that everyone would be satisfied.
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Describe wooga in three words!
I think that wooga is fresh, young and familiar!
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What is your favourite game ever?
My favourite game is “Rayman Raving Rabbids”.
Christopher
Lead Product Manager

Christopher has been part of wooga since the very first day. He started out as an intern, bringing our first game Brain Buddies to overwhelming success. As Lead Product Manager, the 24 year-old is is now in charge of all our Arcade Games (Diamond Dash and Bubble Island), which are both award winning successful games.
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What was your biggest surprise when you came to wooga?
Probably that there really was no company in the beginning. wooga was only founded shortly before I joined. My first task: Help to find a good name for the company.
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What was your biggest success at wooga?
Besides winning Best Social Game 2010 at the European Games Award for Bubble Island definitely surviving the open bar at the first wooga Christmas Party.
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What is special about social gaming?
Being able to write on the “walls” of friends, telling them how hard they suck and really getting away with it. That was definitely not possible when you used to play console games in your friend’s living room.
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What is your favourite game ever?
Well, I am too young to reference any classic C64 games. So I would say Final Fantasy VII for PlayStation. It’s the very best RPG. And even in this game you already had to take care of your own pets on a farm…