Such Art, Much Wow – Schoolism LIVE workshop inspires at Wooga

October 21, 2014

Online art school Schoolism brings “life-changing” inspiration and legendary art skills to Wooga.

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Senator Sandra Scheeres visited Wooga, one of Berlin’s most family-friendly companies

October 15, 2014

Sandra Scheeres, Senator for Education, Youth and Science of Berlin, visited the Wooga office, winner of “Companies for Family – Berlin 2014″ award.

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Google’s Tomer Sharon gives I/O talk at Wooga

October 10, 2014

Tomer Sharon, UX Researcher at Google, dropped by the Wooga Auditorium to give a talk to Berlin entrepreneurs.

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Dr. Marion Trautbeck-Kim Appointed Head of Finance for Berlin Mobile Games Developer Wooga

September 22, 2014

Marion_Trautbeck-Kim

Wooga announced today that Dr. Marion Trautbeck-Kim will join the company as Head of Finance.

In this role, she will oversee all finance and accounting as well as legal activities, IT and facility management. Marion starts her role today.

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Wooga Opens First Overseas Office In Tokyo To Strengthen Local Partnerships

September 16, 2014

wooga_tokyo

Wooga is pleased to announce the opening of a Japanese office to complement its existing operations in its Berlin headquarters.

Located in downtown Tokyo, the office’s main goal will be to establish and strengthen business relationships with Japanese partners. Jun Otsuka has been appointed Wooga’s Country Manager for Japan and will lead operations from the office.Jun Otsuka brings 12 years of experience in the games industry, most recently at Japanese games giant LINE. One of the initiators of LINE Game, he oversaw all global partnerships and also served as producer of hit games including LINE Wind Runner.

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Critical Hits and near Misses: The Wooga Hit Filter

Memory Lane

Wooga founder & CEO, Jens Begemann is in San Francisco today at GamesBeat, where he is talking about critical hits and near misses and why you’re not likely to have the first without the latter.

In his talk, Jens outlines how, after series of instant successes on Facebook.com, the decision to stop a game project for the very first time and the subsequent implementation of that decision was quite traumatic for the team. As a consequence, stopping a game became something of a taboo for the whole company – which in return was identified as a problem for Wooga soon.
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Konnichi wa, Japanese-German Young Leaders!

August 27, 2014

Japanese-German Young Leaders

Today, we were honored to welcome a group of Japanese and German young leaders in economy, science, politics and media here at Wooga.

All between 25 and 35 years old, they are part of the German-Japanese Young Leaders Forum (YLF) , an annual summer school programme, which is organised by the Japanese-German Centre Berlin (Japanisch-Deutsches Zentrum Berlin, JDZB) and the Robert Bosch Stiftung and takes place alternatingly in Japan and Germany.
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Wow. One year of Jelly Splash!

August 22, 2014

Can you believe it? Exactly one year ago we released Jelly Splash. Boy, have we come a long way. Today there is a total of 280 levels. We introduced boosts, portals and new challenges. A total of around 50 million people have installed the game until this day. More than 46 billion Jellies have been splashed so far.

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Uncle Bob Visits Wooga

August 15, 2014

Uncbob

 This week we were lucky enough to have the father of Agile software development, Robert C. Martin (aka Uncle Bob), visit Wooga.

It wasn’t merely a fleeting visit though. Robert visited us in our Berlin office to give a full day’s worth of talks to many, many eager employees. Early Wednesday morning, Twitter was rife with excitement. Read more »

The Art of Killing – Adam Telfer at GDC Europe

August 8, 2014

gamekill

“I am a failure,” says Adam Telfer.

Admittedly, not your typical opening line for a GDC presentation. Adam has been working at Wooga for just over two years and has failed on over 7 projects; including match 3 games, endless runners and even a racing game. Speaking at GDC Europe earlier this week, Adam delved into the reasons why Wooga has become adept at, and celebrates, killing games and why failure can be a good thing.

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