185% User Growth in 2011 – Berlin Start Up #3 on Facebook

posted on February 8, 2012 comments

185% User Growth in 2011 – Berlin Start Up #3 on Facebook

●  Berlin-based game developer grew active user base to 40m and becomes number 3 on Facebook

●  Company will hire 100 additional employees in 2012 and will focus on mobile development

San Francisco, USA – February 8, 2012 – In 2011, Wooga saw its user base grow by 185% – surging from 14 million in January 2011 to over 40 million users currently playing Wooga’s games every month. New games Diamond Dash and Magic Land launched on Facebook, with synchronized mobile versions following shortly after that enabled players players to connect across platforms, and in turn brought Wooga’s total to six Flash and two mobile games.

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Happy Second Birthday, Bubble Island

posted on February 2, 2012 comments

Today, the Bubble Island Team and everyone at Wooga are very excited to celebrate Bubble Island’s second birthday. Launched in February 2010, Bubble Island has been played by more than 48 million people since its release two years ago and put the popular bubble shooter genre on the social games’ map.

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2011: A Woogalicious Year!!!

posted on December 23, 2011 comments

With Santa already packing his sleigh and trying to memorize his challenging Christmas routes, it is about time to look back at some Wooga highlights from 2011.

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Diamond Dash goes mobile – Wooga launches popular social game for iOS

posted on December 7, 2011 comments

Paris, France – December 07, 2011 – Diamond Dash, the most popular arcade game on Facebook, is now available as a free download in the App Store. As of today, Wooga, the world’s third largest developer of social games, is offering Diamond Dash for the iPhone, iPod touch and iPad. This exciting game first launched on Facebook, where it has fascinated over 10 million people per month. Today, the company introduced the new mobile version live on stage at Europe’s largest Internet conference, Le Web in Paris.

Read more »

185% User Growth in 2011 – Berlin Start Up #3 on Facebook

posted on February 8, 2012 comments

185% User Growth in 2011 – Berlin Start Up #3 on Facebook

●  Berlin-based game developer grew active user base to 40m and becomes number 3 on Facebook

●  Company will hire 100 additional employees in 2012 and will focus on mobile development

San Francisco, USA – February 8, 2012 – In 2011, Wooga saw its user base grow by 185% – surging from 14 million in January 2011 to over 40 million users currently playing Wooga’s games every month. New games Diamond Dash and Magic Land launched on Facebook, with synchronized mobile versions following shortly after that enabled players players to connect across platforms, and in turn brought Wooga’s total to six Flash and two mobile games.

Read more »

Happy Second Birthday, Bubble Island

posted on February 2, 2012 comments

Today, the Bubble Island Team and everyone at Wooga are very excited to celebrate Bubble Island’s second birthday. Launched in February 2010, Bubble Island has been played by more than 48 million people since its release two years ago and put the popular bubble shooter genre on the social games’ map.

Read more »

2011: A Woogalicious Year!!!

posted on December 23, 2011 comments

With Santa already packing his sleigh and trying to memorize his challenging Christmas routes, it is about time to look back at some Wooga highlights from 2011.

Read more »

Diamond Dash goes mobile – Wooga launches popular social game for iOS

posted on December 7, 2011 comments

Paris, France – December 07, 2011 – Diamond Dash, the most popular arcade game on Facebook, is now available as a free download in the App Store. As of today, Wooga, the world’s third largest developer of social games, is offering Diamond Dash for the iPhone, iPod touch and iPad. This exciting game first launched on Facebook, where it has fascinated over 10 million people per month. Today, the company introduced the new mobile version live on stage at Europe’s largest Internet conference, Le Web in Paris.

Read more »

Gitta Blatt joins Wooga as Head of Human Resources

posted on November 29, 2011 comments

Starting December 1st, Gitta Blatt will take on the position of Head of Human Resources at Wooga, the world’s third largest developer of social games.

She will immediately take over the management of the Human Resources Department of the Berlin-based company and focus first and foremost on personnel development and the recruitment of new employees. Wooga currently hires two new employees per week – the company plans to grow to 250 employees by the end of 2012.

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Ich bin ein Berliner Monster

posted on November 2, 2011 comments

It shouldn’t be a big secret that wooga and our 120 employees from all over the world really love Berlin. Living and working in this vibrant city feels so great that it was only a matter of time until we had to share our appreciation virtually. Monster World, one of wooga’s top Facebook games, gives you the opportunity to feel like a real Berliner and decorate your own garden with some of Berlin’s coolest sights. For the next three weeks you will be able to find lovely Berlin items in your Monster World Decoration-Shop.

In case you are not a Berliner or have never been to Germany’s capital and are left wondering about the particularity of said items, we are offering a sneak peek and a short explanation.

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Magic Land: Island – A Behind the Scenes Look

posted on October 14, 2011 comments

A few months ago, we secretly began a collaborative project with Facebook that would later be leaked as ‘Project Spartan’. The project’s goal was to develop a mobile platform game that could work inside of a browser and, also, be embedded into the new iPhone and iPad applications from Facebook. The details we were given appeared quite vague but the gist of it was this: Develop a game that runs on mobile browsers.

The tech of choice for developing mobile browser games is called HTML5. A new iteration of an established web page language that allows greater multimedia support but is still relatively untested on mobile devices.
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Magic Land Island: Wooga sets sail for mobile social games

posted on October 10, 2011 comments

Today, Wooga launches its first mobile game Magic Land Island on Facebook’s mobile apps and mobile site (m.facebook.com). Magic Land Island is an HTML5 game, which is now accessible on all smartphones and tablets, allowing users to play wherever and whenever they want with their friends.

Magic Land Island is a mobile version of Magic Land, specifically designed for Facebook’s mobile site, which is integrated into Facebook’s iPhone and iPad app. Magic Land was launched mid-August on Facebook. Its engaging story combines medieval customs and legends in a mix of role-playing, city builder and adventure features. It has already fascinated about 4m monthly active players since its launch. Now Magic Land Island launches as a stand-alone game and will be connected to Magic Land soon. Read more »

The Magic Ball wins Wooga’s HTML5 Competition

posted on October 2, 2011 comments

Winning! Charlie Sheen obviously loves it, Wooga loves it, but who doesn’t…? A few weeks ago, we started our HTML5- JSConf.eu game demo contest and we are proud to announce that we have a winner. Before we get to the presentation ceremony and reveal the lucky winner of the JSConf.eu package (ticket/trip/accommodation), we would like to take a moment and emphasize how many great demos we received.

Considering the 20K limit and the-short term nature of the contest, we were amazed by really creative and fun game demos. Unfortunately, our Jury had a really tough decision to make and pick one winner.

(DRUM ROLL)…

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Wooga is Start-Up of the Decade

posted on September 23, 2011 comments

Wooga was awarded as “Newcomer Start-Up of the Decade” from Gruenderszene, a Berlin-based Blog, which follows the Start-Up Scene . Gruenderszene started the competition about a month ago and nominated several Start-Ups in various categories, like Oldtimer or Founder of the Decade. The majority of the 31 jury members voted for Wooga as the “Newcomer of the Decade” – it must have been a hard decision as we left other prominent German Start-Ups, such as City Deal, SoundCloud or Zalando behind.

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