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Currywurst Potpourri: Internationality at Wooga

posted on May 11, 2012 comments
When Wooga was founded in 2009, the ambitious intention was for it to become a successful game developer with an international audience. Therefore, it was important to integrate different cultures in every part of the development process from the very first moment on.

Mystery Lunchtime at Wooga

posted on April 18, 2012 comments
With a growth rate of two new Woogas per week and an ever-expanding office, how do you keep track of all the new faces and communicate within the company?

A Social Success: Over 11 Million Diamond Dash Downloads on iOS

posted on March 29, 2012 comments
The mobile version of Diamond Dash, the world’s most popular social arcade game, has been downloaded over 11 million times on iOS devices since it debuted in December 2011.

A Pirate’s Life For Me: Students Present Game Project at Wooga

posted on March 20, 2012 comments
When Wooga met five students from the Centre for Digital Technology and Management (CDTM) in Munich, the result was not as you might have expected; sugar, rum and pirates. Borne out of Wooga’s university initiative, where it seeks out promising up and comers to learn what it is like working in the industry, the world may soon have a new social games developer.

Diamonds Are Forever: Diamond Dash Turns One

posted on March 15, 2012 comments
Today marks the one year anniversary of Diamond Dash on Facebook! Wooga’s 5th game launched on March 15th 2011 and has since gone on to excite players from all over the world with it’s addictive 60 second gem rush gameplay.

Wooga Goes to GDC

posted on March 2, 2012 comments
The excitement level has reached a fever pitch. Throughout the Wooga office there are bags packed, people huddled about, and the words“GDC” and “San Francisco” can be frequently be heard amongst the hustle and bustle. The Game Developers Conference kicks off in San Francisco next week, and there’s a huge flock of Woogas attending!

Another Mate, Mate?

posted on February 29, 2012 comments
Wooga’s office has witnessed a passionate debate over the last days about how to actually pronounce Berlin’s Startup ambrosia, Club Mate. A note left on the company’s fridge told employees that it was actually pronounced “mate” [meyt] and not “mate” [ˈmaːtə].

185% User Growth in 2011 – Berlin Start Up #3 on Facebook

posted on February 8, 2012 comments
In 2011, Wooga saw its userbase grow by 185% – surging from 14 million in January 2011 to over 40 million users currently playing Wooga’s games every month. New games Diamond Dash and Magic Land launched on Facebook, with synchronized mobile versions following shortly after which enabled players players to connect across platforms, and in turn brought Wooga’s total to six Flash and two mobile games.

Happy Second Birthday, Bubble Island

posted on February 2, 2012 comments
Today, the Bubble Island Team and everyone at Wooga are very excited to celebrate Bubble Island’s second birthday. Launched in February 2010, Bubble Island has been played by more than 48 million people since its release two years ago and put the popular bubble shooter genre on the social games’ map.

2011: A Woogalicious Year!!!

posted on December 23, 2011 comments
With Santa already packing his sleigh and trying to memorize his challenging Christmas routes, it is about time to look back at some Wooga highlights from 2011.

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