Co-founder & CEO
Jens strives to guide and support Wooga’s game teams with knowledge accrued from over a decade’s worth of experience in the mobile industry, beginning with overseeing the launch of Europe’s very first mobile games portal at Jamba in 2001.
Jens quickly established Wooga as one of the leading players in the social gaming space before successfully guiding the company in its transition to mobile. Today, Wooga is one of the most popular independent developers of casual mobile games in the world.
Co-founder & CTO
Philipp is responsible for Wooga on an organisational level: ensuring that the company grows with the best technological frameworks in place and the right people on board.
Before founding Wooga, Philipp joined Rocket Internet as one of their first employees. There, he helped dozens of startups establish their technical culture and infrastructure, picking up all kinds of know-how has guided Wooga to where it is today. Philipp sees product ownership and responsibility as key tenants of a successful team.
Jan’s work at Wooga centers around the growth of the games; overseeing marketing, business development, localization, community management, partnerships, and PR.
After gathering experience at a number of startups, VCs and investment firms, Jan founded his own startup, online marketplace Hitmeister before joining Wooga. Jan is a strong believer in hiring the best people and making sure they have the right tools for the job, and then getting out of the way.
Hermione heads the finance & commercial intelligence departments at Wooga. In her role she oversees all aspects of financial management as well as business intelligence and data science - supporting decision making at Wooga from investment all the way through to the data driven aspects of game development.
Prior to joining Wooga, Hermione worked at Morgan Stanley and Goldman Sachs in sales and trading in London and Sydney.
Head of HR
Vera is responsible for the people strategy at Wooga. She leads Wooga’s award winning HR team who drives excellence in our teams and culture. Through the application of collaborative and innovative HR techniques, they ensure that Wooga’s people produce the best mobile games in the industry.
Vera joined Wooga in 2014, bringing 11 years of experience in Human Resources, as former VP of HR at Rocket Internet, as well as Talent Manager and HR Business Partner at KPMG.
VP, Head of Studio
Matt leads Wooga’s puzzle studio, overseeing an interdisciplinary team of producers, designers, artists and engineers across multiple phases of development.
Matt brings a wealth of experience in the video game industry to his role having previously worked at Microsoft, ngmoco and Crystal Dynamics.
VP, Head of Studio
After having led the Pearl’s Peril team in delivering a hidden object smash hit, Sebastian now heads up Wooga’s Adventure studio, overseeing the next big thing in the popular genre.
Sebastian’s work in the gaming industry is an adventure in and of itself. Sebastian has worked as a creative director, designer and producer for various developers of award winning mobile content. Sebastian strives to empower his teams and create an atmosphere where individuals are given a great deal of responsibility.
Head of Studio
Paul heads up Wooga’s casual simulation studio, whose teams are busy building the next big thing in this ever popular genre.
Paul has a great deal of experience within the industry over the the past 16 years, having worked as Head of Games at The Walt Disney Company, before moving on to found mobile games company Big Pixel Studios, and later the smartwatch focused studio, WearGa.
Pal Tamas Feher
Wooga is well known for it’s feats in engineering and it’s up to Pal to lead Wooga’s many talented engineers in delivering exceptional front and backend experiences to players.
Pal’s passion for mobile technology started at Germany’s first mobile website and continued as he made the switch to Jamba. Joining Wooga in 2012, Pal helped establish Wooga’s presence on the Android platform and make good on a childhood dream to work in the videogame industry.