Over 250 Woogas
From over 40 countries

Read what they have to say about working at Wooga

“As a product lead, I get complete ownership of the project I’m working on. That means I have the final say, and there’s no committee management, which leaves me free to pursue my passion – making great games.”

Florian Steinhoff Product Lead

Florian is the creator of Jelly Splash – one of the most played games in the world - and Toby. Here he is at the GDC explaining how he did it.

Florian Steinhoff

“The freedom we get at Wooga really helps me be as creative as possible. I’ve worked at other development studios before, but here the focus is all about creating talented teams that make superb games we all love to play.”

Riana McKeith Art Director

Riana’s work has been featured in some of the biggest games on the planet, such as Plants Vs Zombies and Bejeweled. Visit her Pinterest board.

Riana McKeith

We share all information openly, from production roadmaps to revenue numbers.

“I love working on a Live Game where features I'm developing are hitting the hands of users super fast!”

Glenna Buford Lead Engineer

Glenna is passionate about making the tech scene more diverse. She acts as a director of Women Who Code Berlin and is organizing workshops for girls to encourage them to work in engineering or game design.

Glenna Buford

“Wooga appreciates the importance of usability, functionality and user experience as crucial aspects of game design and creates an environment of creative freedom that allows me to truly express myself on a project in order to make the best games possible.”

Crystal Rogers UI Designer

Crystal is a true UI expert. Before joining Wooga she worked at Telltale Games and shipped multiple award winning games including The Walking Dead.

Crystal Rogers

“Wooga is an all-in-one game-maker where everything is possible. Our focus on high-quality casual games means I rub elbows with top industry talents and connect with a much larger audience than ever before: everybody!”

Fred St-Amour Creative Director

Hailing from Montreal where he's merged creative and management in mobile gaming, Fred now enjoys warm Berlin winters in Wooga's highly creative environment.

Fred St-Amour

We host talks from some of the world’s
biggest names in the industry

“The Wooga approach to game development, makes it a great work place for any game designer. You get to work with talented people that enjoy sharing their knowledge to create the best casual games possible.”

Huel Fuchsberger Game Designer

Huel first joined as working student and decided to stay at Wooga as a game designer, after finishing his studies at MD.H Berlin.

Huel Fuchsberger

“I grew up with two passions in my life: Games and languages. Today I am working in the localization department in one of the most incredible mobile gaming companies and I couldn't be happier!”

Dario Quondamstefano Localization Manager

Dario is a globetrotter. Hopping through 3 different countries he finally arrived at Wooga in 2012 where he makes sure that our games can be played in many, many languages!

Dario Quondamstefano

“The best thing about working at Wooga is being around such creative and passionate people. But it’s not just about the workplace. I love the organized parties and events that really help us all get to know each other.”

Daniela Uhlig Artist

Dani creates stunning illustrations for an upcoming hidden object game. Her other incredible work can be found at www.du-artwork.de.

Daniela Uhlig

“As a product manager at Wooga, there's always the next project, the next challenge on the horizon. Working with all those incredibly talented, passionate people here feels rewarding every day.”

Sarah Schadow Product Manager

Sarah is originally from Berlin - a very rare species at Wooga. She started out in our Player Experience team and meanwhile has developed into a Product Manager role where she first designed games for Apple Watch. Today she’s part of the Adventure Studio working on our next hidden object game.

Sarah Schadow

Each Wooga gets 1,500 Euros and 2 paid days off per year, giving you control of your own professional development

“Our global approach to market our games is well represented in the diversity of the UA team with 6 people of 6 different nationalities and 3 continents, collectively speaking 11 languages as well as 50/50 split of men and women working together. Diverse teams FTW!”

Lenette Yap User Acquisition Manager

Lenette relocated to Berlin in 2016. Having worked for large publishers in Singapore and Hong Kong, she adds a lot of valuable knowledge for growing our games globally.

Lenette Yap

Want to join them? FIND YOUR POSITION