Over 250 Woogas
From over 40 countries
Read what they have to say about working at Wooga
“As a product lead, I get complete ownership of the project I’m working on. That means I have the final say, and there’s no committee management, which leaves me free to pursue my passion – making great games.”
Florian Steinhoff Product Lead
Florian is the creator of Jelly Splash – one of the most played games in the world - and Toby. Here he is at the GDC explaining how he did it.
“Being an artist in a company where art isn't just an afterthought but a vital part of the game, is the best motivation to always keep improving in order to create magical experiences for our players.”
Steffi Schütze Lead Artist
Steffi is a true Berliner, a rare species at Wooga. She heads a team of artists working one of our upcoming puzzle games.
We share all information openly, from production roadmaps to revenue numbers.
“I love working on a Live Game where features I'm developing are hitting the hands of users super fast!”
Glenna Buford Lead Engineer
Glenna is passionate about making the tech scene more diverse. She acts as a director of Women Who Code Berlin and is organizing workshops for girls to encourage them to work in engineering or game design.
“Wooga appreciates the importance of usability, functionality and user experience as crucial aspects of game design and creates an environment of creative freedom that allows me to truly express myself on a project in order to make the best games possible.”
Crystal Rogers Artist
Crystal is a true UI expert. Before joining Wooga she worked at Telltale Games and shipped multiple award winning games including The Walking Dead.
“Wooga is an all-in-one game-maker where everything is possible. Our focus on high-quality casual games means I rub elbows with top industry talents and connect with a much larger audience than ever before: everybody!”
Fred St-Amour Creative Director
Hailing from Montreal where he's merged creative and management in mobile gaming, Fred now enjoys warm Berlin winters in Wooga's highly creative environment.
We host talks from some of the world’s
biggest names in the industry
“Wooga excels at in-house business intelligence and thanks to all these smart and passionate people working together, we're able to constantly improve our capabilities.”
Hermione McKee CFO
Hermione has worked in London and Sydney before settling with Wooga in Berlin where she heads the finance & commercial intelligence teams.
“I grew up with two passions in my life: Games and languages. Today I am working in the localization department in one of the most incredible mobile gaming companies and I couldn't be happier!”
Dario Quondamstefano Localization Manager
Dario is a globetrotter. Hopping through 3 different countries he finally arrived at Wooga in 2012 where he makes sure that our games can be played in many, many languages!
“The best thing about working at Wooga is being around such creative and passionate people. But it’s not just about the workplace. I love the organized parties and events that really help us all get to know each other.”
Daniela Uhlig Artist
Dani creates stunning illustrations for an upcoming hidden object game. Her other incredible work can be found at www.du-artwork.de.
“As a product manager at Wooga, there's always the next project, the next challenge on the horizon. Working with all those incredibly talented, passionate people here feels rewarding every day.”
Sarah Schadow Product Manager
Sarah is originally from Berlin - a very rare species at Wooga. She started out in our Player Experience team and meanwhile has developed into a Product Manager role where she first designed games for Apple Watch. Today she’s part of the Adventure Studio working on our next hidden object game.
Each Wooga gets 1,500 Euros and 2 paid days off per year, giving you control of your own professional development
“Our global approach to market our games is well represented in the diversity of the UA team with 6 people of 6 different nationalities and 3 continents, collectively speaking 11 languages as well as 50/50 split of men and women working together. Diverse teams FTW!”
Lenette Yap User Acquisition Manager
Lenette relocated to Berlin in 2016. Having worked for large publishers in Singapore and Hong Kong, she adds a lot of valuable knowledge for growing our games globally.