Over 250 Woogas
From over 40 countries
Read what they have to say about working at Wooga
“As a product lead, I get complete ownership of the project I’m working on. That means I have the final say, and there’s no committee management, which leaves me free to pursue my passion – making great games.”
Florian Steinhoff Product Lead
Florian is the creator of Jelly Splash – one of the most played games in the world - and Toby. Here he is at the GDC explaining how he did it.
“The freedom we get at Wooga really helps me be as creative as possible. I’ve worked at other development studios before, but here the focus is all about creating talented teams that make superb games we all love to play.”
Riana McKeith Art Director
Riana’s work has been featured in some of the biggest games on the planet, such as Plants Vs Zombies and Bejeweled. Visit her Pinterest board.
We share all information openly, from production roadmaps to revenue numbers.
“I love working on a Live Game where features I'm developing are hitting the hands of users super fast!”
Glenna Buford Game Engineer
Glenna is passionate about making the tech scene more diverse. She acts as a director of Women Who Code Berlin and is bringing "Girls Make Games" workshops to Berlin.
“I like to work in Wooga because of the start up energy of anything goes, mindful and responsible management who are always looking for new ways to activate and enable Woogas, and ambitious projects that are trying to take over the world!”
Silver Saaremäel Lead Artist
Having worked on Ryse and Runscape before, Silver joined Wooga in 2014 as art director. He’s heading a team of artists from various game teams and with that ensures to create the best possible creative environment for them to flourish.
We host talks from some of the world’s
biggest names in the industry
“The culture at Wooga totally embraces failure, and I love that. Working from our ‘hit filter’ principle, we kill projects that aren’t going to become huge successes, making sure we’re always working on something valuable.”
Adam Telfer Product Lead
Coming to Europe all the way from Toronto’s XMG studios, Adam is a product manager at Wooga. He also has his own mobile game design blog.
“I grew up with two passions in my life: Games and languages. Today I am working in the localization department in one of the most incredible mobile gaming companies and I couldn't be happier!”
Dario Quondamstefano Localization Manager
Dario is a globetrotter. Hopping through three different countries he finally arrived at Wooga in 2012 where he makes sure that the games that you love so much can be played in many, many languages!
“The best thing about working at Wooga is being around such creative and passionate people. But it’s not just about the workplace. I love the organized parties and events that really help us all get to know each other.”
Daniela Uhlig Artist
Dani creates stunning illustrations for an upcoming hidden object game. Her other incredible work can be found at www.du-artwork.de.
“As a product manager at Wooga, there's always the next project, the next challenge on the horizon. Working with all those incredibly talented, passionate people here feels rewarding every day.”
Sarah Schadow Product Lead
Sarah is originally from Berlin - a very rare species at Wooga. She started out in our Player Experience team and meanwhile has developed into a Product Manager role where she first designed games for Apple Watch. Today she’s part of the Adventure Studio working on our next hidden object game.
Each Wooga gets 1,500 Euros and 2 paid days off per year, giving you control of your own professional development
“Our internal tools allow us to be at the forefront of the industry and invest wisely in user acquisition at scale. Wooga is known for challenging the status quo of UA and that means we love to test and try new things.”
Christian v. Hedemann Lead User Acquisition Manager
Having lived around the world (Alaska, L.A., Barcelona, London) and worked for companies such as Vistaprint and Mind Candy, Christian finally settled at Wooga in Berlin in early 2015.