Being a Producer at Wooga

Author:
Filip Cholewczynski
Published on:
February 7, 2023

Read below about how it is working at Wooga as a Producer!

Hi!

My name is Filip Cholewczynski and I’m a Senior Producer at Wooga working closely with one of our technical teams.

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The role of a producer can be described as someone who manages tasks, operations and team health. We’re here to run meetings, prepare roadmaps with our game leads and make sure that we can deliver improvements to our games and tools in a timely manner.

The Producer is in the very center of every team. We’re here to support, cheer and guide our team members and make sure that all the dependencies are known before we start work and all of our stakeholders are identified. We try to make the whole process as smooth and easy for our teams, as possible.

As producers, we run a lot of meetings.

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We’re there to start a day with a daily stand-up with our team, where we discuss what all of our team members are working on and if they have any blockers they’d need help with.

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Throughout the day we have many meetings we call ‘syncs’, where we align on the goals of a specific feature of a game or discuss our next steps we need to take as a team. We often need many different disciplines in those meetings to weigh in and give their input and opinion. It’s a fantastic time to get the creative juices flowing as all of our experts are brainstorming to make the most exciting and interesting features for our players or for fellow developers.

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As producers we also run sprint plannings and retrospectives, which are basically there at the beginning and the end of the sprint. You might ask: wait a second! What is a ‘sprint’?

Sprint is a short, time-boxed period when our teams work to complete a set amount of work. During sprint plannings we decide on what we take on, how much effort would a certain task or feature take and what would be our dependencies and outside factors we can’t control (like, for example, working with other teams to deliver something bigger for the game).

Retrospective, on the other hand, is there for us to talk openly about things that went well and things that we should still improve as a team. It might be connected with communication and making it more efficient or even the way we build certain features so we can make future ones faster without making the same mistakes we did in the past. With every retrospective we’re growing as a team, as we trust each other more and learn from our mistakes. Only with failures (big and small) we can achieve greatness in the end!

When we’re not working directly with our teams, most of our time as producers is spent in planning and creating virtual roadmaps and writing down tasks for our developers. We’re managing our teams’ backlog (which — in short — is our ‘to do’ list) and making sure we have all the information needed for engineers, artists and designers to start working.

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The Producer role is a very versatile one that requires constant communication with the rest of the team, our management and other teams and producers to make sure work gets done as efficiently as it can. We always need to stay up to date with our knowledge behind games development and learn how to work with different types of people and personalities. It’s an exciting role and incredibly rewarding at the end of the day.

If you like what you heard, check out our open positions at Wooga and let us know if you’d like to join us!

We’d love to hear from you!
https://www.wooga.com/jobs