Every week, thousands of #games appear in the app stores, many more are concepted or prototyped, but turning one of those great ideas into a scalable game that players love for years to come is very, very hard. Annelie Biernat (Game Director at Wooga) is on a mission to do exactly that. She and her team have taken their game 'Switchcraft' all the way to the global launch finish line, and she sits down with Tom Hammond (We’re hiring) to share the wealth of knowledge she has gained from doing it in his #podcast...Read full post on Linkedin
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